Every game has events that extend an effort to their eventual ending with the intent to invoke certain emotions in the end. The extent of the emotions at the end of an escapade is tied to the experience and effort that went into the end. Endings are essential for the experience to end, but not every game takes it easy with its escapades. Some explanations are episodes intended to elevate user engagement by embellishing an extravagant epilogue enveloped by the events of each episode experienced at this point. It can be exhilarating to establish the execution of events as an epic that was evidently orchestrated from the exact moment you emerged to enact justice on your enemies. However, the essential element of an excellent epilogue ends up being the execution. Every event that ended with your enemies being executed, every Easter egg you unearth in your expedition, and every encounter that evolves your existence must end up as an essential element of the episode. Again, not every game is an episodic epic that envisions the excitement and astonishment at the end when they establish everything as an element of an epic escapade. It is especially exquisite when everything is entwined effortlessly to leave you evidence of the ending without explicitly elaborating on it until the ending epilogue.
Every game has Easter eggs embedded in certain areas you can encounter after embarking on your epic escapade. These Easter eggs often serve as evidence of elements from events in other escapades from earlier eras. If not earlier escapades, then they exist as examples of elements from other entertainment media. Typically they are events that exist as extras that do not evolve the ongoing story elements. However, evidently, Easter eggs can hint at elements that aren’t evident in the story yet but will be experienced in an event eventually. An extremely exalted example of these Easter eggs is the extra den in Portal with the etched epitaph exclaiming “the cake is a lie” which is evidence of the eventual execution attempt towards the end of the experiments which eventually ends up with your exhilarating end fight against that electronic embodiment of evil. Another excellent example exists in Bioshock where if you keep your eyes out, there is evidence of Atlas’ exaggeration of his essence as your ally as he ends up as your enemy and enacts orders to eliminate you. The essence of the elements that the Easter eggs enable us to extract is that the world exists in it entirety and is established in an environment that we have the expertise to explore.
When I experience an evolving tale in an environment where I am the essential existence, I want to envision myself as an element of this epic that evolves as I play. I enjoy establishing that I am entangled in events in which I can’t envision the eventual end result of my efforts. I want each element of my experience to have an effect on the environment around me and have an eventual end goal. I don’t want to invest my effort in events that end up going somewhere empty and nonexistent. Many escapades in games end up having events that are exercises in futility and are only exacerbated by the event being evidently inconsequential and irrelevant to everything we have encountered thus far. It is not exciting or entertaining to end up going on an endeavor and end up with an excess of time wasted. It is more enjoyable to have events eventually show some evidence of connection that is all embellished upon in the epilogue. If I am endeavoring to eliminate evil from the entire world and some random NPC entreats me to do some errands, they better be ecstatic and empty their assets for my eventual endeavors. I’m ending up with an evil undertone now so I’ll end here. Everyone enjoy the end of this year and see you next time!